Demo Reel 2010 Breakdown:
(Click here to return to the multimedia page) (Click here to watch the demo reel directly on Vimeo)
Note: this is for my old demo reel. A newer (2013) demo reel is now available.)
1. Intro sequence: After Effects |
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2. Auditory ossicles from Seeing Sound: Modeled in ZBrush; textured/animated in 3ds Max; compiled in After Effects |
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3. Capsulorhexis from Phacoemulsification: Modeled/textured lens, lens capsule, and iris in 3ds Max; animated cystosome and lens capsule removal in 3ds Max |
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4. Plaque removal from Carotid Endarterectomy: Modeled/textured/animated plaque and all instruments in 3ds Max; textured arteries in 3ds Max (models from Osirix); compiled in After Effects |
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5. Ear hair cells from Seeing Sound: Modeled, textured, and animated everything in 3ds Max; compiled in After Effects |
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6. Eyeball: Modeled and textured for Phacoemulsification in 3ds Max; compiled in After Effects |
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7. "Mega-zoom-out" from Seeing Sound: Ossicles modeled in ZBrush, everything else modeled in 3ds Max; textured/animated in 3ds Max |
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8. "Sculpting" from Phacoemulsification: Modeled/textured lens, lens capsule, and iris in 3ds Max; animated instrument movement and lens reshaping in 3ds Max |
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9. Clamping from Carotid Endarterectomy: Modeled/textured/animated bulldog clamp and external carotid artery in 3ds Max (artery model from Osirix) |
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10. Sound waves from Seeing Sound: Modeled ossicles in ZBrush, modeled/textured/animated sound waves, ear canal, ossicle movement in 3ds Max (human model from Poser); compiled in After Effects |
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11. IOL injection from Phacoemulsification: Modeled/textured all eyeball parts; animated IOL injection, unfolding of IOL, and iris constriction in 3ds Max |
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12. Cilia/closing sequence: Modeled/textured/animated in 3ds Max; compiled in After Effects |