Still from animation on the process of hearing: ossicles of the middle ear
Modeled in ZBrush; textured, lit, and animated in 3ds Max; 2009
Still from animation on the process of hearing: hair cells within the cochlea
Modeled, textured, lit, and animated in 3ds Max; 2009
Purstring suture-making instrument
Modeled, textured, and lit in 3ds Max; 2009
Hemostat
Modeled, textured, and lit in 3ds Max; 2009
Syringe
Modeled, textured, and lit in 3ds Max; 2009
Knee
From the Visible Human dataset: Cleaned up in Mimics, textured in Adobe Photoshop, staged in 3ds Max; 2009 (revised 2010)
Eyeball
Modeled in 3ds Max, textured in Adobe Photoshop; 2010
Red blood cells
Modeled and textured in 3ds Max; 2009
The Race
Modeled, textured, and lit in Maya; 2009
Bone remodeling compartments
3ds Max and Adobe Photoshop; 2009 (revised 2010)
Carbonmonoxy hemoglobin
From the Protein Databank: Cleaned up in Chimera, textured and lit in 3ds Max; 2009
Multimedia
3D Stills
2D Illustration & Design